I m using the official unity tutorial.
Imported asset falls through floor unity.
How to set up collision.
If your first person character falls through the floor of your game level you may need a terrain collider.
I figure i needed to add a terrain collider and then on the trigger move the rigidbody with a vector force of up.
I want my imported object should behave like one created in unity3d.
However my object falls through the floor.
It keeps falling through the floor.
I want to make a bouncing ball effect.
This happens most often when you fall between the cracks on badly modeled joined terrain due to floating point rounding errors.
I have not added rigidbody to the object.
The mesh does not align correctly to the character the character fell through.
I imported the robot kyle asset from unity 3d.
Model created in unity eg gameobject create object cube is not falling down in y axis.
Then added a rigid body the character fell through the plane i then added a mesh collider and attached the mesh for the character to the collider.
On the object i added a rigidbody and it already has a box collider.
Went to the character and created colliders and imported it as a humanoid.
I added a terrain object and gave it a texture to make my floor.
But the imported fbx object as prefab falls down as game is started like object with physics component.
One of the challenges i ran into was that when the player moved above a certain velocity it would sometimes pass through colliders.
I created a plane in unity.
It doesn t work.
This will stop objects such as obj fbx max e.
How to stop falling through floors and colliders in unity recently i have been working on a 2d platformer which uses the inbuilt unity physics and rigidbodies.